Game Stack Live Schedule
Tag 1 – März 17, 2020
- 10:00 Welcome to Game Stack Live!
- 10:25 How The Coalition built Gears 5 to be more accessible
- 10:45 Building accessibility into your game – the Xbox Accessibility Guidelines
- 11:00 Panel: The changing nature of today’s game industry
- 11:35 Panel: How to be intentionally inclusive in your game design
- 12:15 What is Microsoft Game Stack?
- 12:30 The Importance of LiveOps
- 13:00 Rare: Building Sea of Thieves with a LiveOps Mentality
- 13:35 What it means to run a game studio – a conversation with Turn 10
- 14:00 Maximizing impact and reach for your independent games with the ID@Xbox team
Tag 2 – März 18, 2020
- 10:00 Previously on Game Stack Live 10:15 How inXile used creative iteration to drive Wasteland’s development
- 10:40 Panel: How online services are defining the next generation of game development
- 11:40 Xbox Series X + Project xCloud = New Chapter in Gaming
- 12:40 The spark of creativity that drives Double Fine
- 13:20 What’s new in DirectX: Raytracing, mesh shading, and more
#GDC20 was postponed, but our sessions couldn’t be held back. Get ready for #GameStackLive, streaming live March 17—March 18. Get more info today: https://t.co/nPIfIKDphk pic.twitter.com/WSIMbjQN80
— Microsoft Game Dev (@MSFTGameDev) March 9, 2020
//Team Game Stack